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Netmarble Games Corp (251270) Fair Value & Analysis

Communication Services · KR · Market cap 2.9T KRW (≈ $2.0B) · ISIN KR7251270005

What is Netmarble Games Corp really worth?

NG Netmarble Games Corp 251270 · KO
Price36,300 KRW
Fair Value58,727 KRW
Upside+61.8%
Quality61/100

A solid business, trading 38% below our fair value of 58,727 KRW.

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Strengths

Solidly profitable · 12.5% net margin
Low debt · generates free cash flow
Ranks above peers (8/10)

Risks

!Mixed Growth (revenue 5y +2.7 %/yr)
!Narrow moat 43/100
!Evidence only medium, so the estimate is less certain
!Weak on future: 23 out of 100
!Weak on past: 26 out of 100

For context

·2.41% dividend yield
Evidence: Medium Range 41,519 KRW – 75,529 KRW

Fair value as of: Sep 5, 2026

From 24 valuation models · updated today

Share price −4.5% over the past month.

What runs behind every stock

69 individual criteria per stock, every one traceable See the method →

What matters now

  • The price is below even our cautious bear case (41,519 KRW). The market is more pessimistic than our downside scenario.
  • Solid quality (61/100) at a price below fair value, the discount is the argument here, not the business quality.
  • A fairly wide model range (41,519 KRW to 75,529 KRW) leaves room in how you read the outcome.

Price vs Fair Value (5 years)

142,005 KRW 34,900 KRW Fair Value 58,727 KRW Apr 2021 Sep 2026

White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Sep 5, 2026.

How to read this chart

60‑month range 34,900 KRW – 142,005 KRW · fair‑value band 41,519 KRW – 75,529 KRW · the 36,300 KRW price screens below the 58,727 KRW fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). 1 fiscal year is left out: there the valuation rested on only a fraction of the usual models. Dashed = 300-day average. As of Sep 5, 2026.

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Analysis

Netmarble Games Corp (251270) currently trades at 36,300 KRW, while our model-based Fair Value estimate is 58,727 KRW, implying the stock looks roughly 38.2% undervalued today. The Quality Score stands at 61/100 (solid quality), in the Communication Services sector. Bull case: the DCF Models group reads highest at a median of 66,317 KRW per share, and 22 of the 24 models we run sit above the 36,300 KRW price. Bear case: the Earnings-Based group reads lowest at 16,699 KRW, and 2 of the 24 models stay below the price. Evidence for this calculation is medium.

Over the trailing twelve months, Netmarble Games Corp generated revenue of 2.9T KRW at a net margin of 12.5%. Revenue grew 4.5% year over year. It earns a return on equity of 6.4%. Net debt stands at 828B KRW. Fundamentals as of Sep 5, 2026

Our scenario range runs from 41,519 KRW (bear case) to 75,529 KRW (bull case); at 36,300 KRW, the current price sits below that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 47% below its 52-week high, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at −46% fair-value upside, at 62%, 251270 screens cheaper than that median.

Fair Value models

Each model estimates fair value its own way; the Fair Value above is the evidence-weighted, family-balanced blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small. Every input is real reported data, nothing guessed.

Model Bear Bear = the cautious scenario: the same model computed with conservative anchors (lower growth, margins and valuation multiples). Together with Bull it frames a plausible valuation range, not a price target.BaseBull Bull = the optimistic scenario: the same model computed with favourable anchors (higher growth, margins and valuation multiples). Together with Bear it frames a plausible valuation range, not a price target. Evidence
Highest evidence
FCF DCF 43,613 KRW 66,317 KRW 102,257 KRW 79
Growth DCF 44,541 KRW 64,974 KRW 95,502 KRW 78
Owner Earnings 46,318 KRW 70,570 KRW 108,961 KRW 76
All 24 models by family
DCF Models
FCF DCF 43,613 KRW 66,317 KRW 102,257 KRW 79
Owner Earnings 46,318 KRW 70,570 KRW 108,961 KRW 76
5Y Revenue Exit 42,043 KRW 64,666 KRW 93,328 KRW 72
5Y EBITDA Exit 48,649 KRW 76,916 KRW 109,602 KRW 75
5Y P/E Exit 44,030 KRW 68,350 KRW 93,566 KRW 71
10Y Revenue Exit 41,009 KRW 62,048 KRW 89,863 KRW 66
10Y EBITDA Exit 46,536 KRW 70,708 KRW 102,470 KRW 68
10Y P/E Exit 43,535 KRW 64,652 KRW 90,048 KRW 64
Earnings-Based
Graham-Dodd 18,676 KRW 55,482 KRW 73,438 KRW 65
Lynch FV 11,689 KRW 16,699 KRW 21,708 KRW 61
PEG = 1.0 11,689 KRW 16,699 KRW 21,708 KRW 57
EPV 34,543 KRW 39,937 KRW 44,733 KRW 74
Multiples
P/E Multiple 45,317 KRW 60,423 KRW 75,529 KRW 63
P/S Multiple 35,018 KRW 46,690 KRW 58,363 KRW 58
P/B Multiple 35,018 KRW 46,690 KRW 58,363 KRW 55
EV/EBIT 55,595 KRW 72,803 KRW 90,011 KRW 66
EV/EBITDA 57,132 KRW 74,852 KRW 92,572 KRW 67
EV/Revenue 43,120 KRW 59,897 KRW 76,675 KRW 54
Asset-Based
NCAV (Graham) 33,134 KRW 44,400 KRW 66,269 KRW 54
Growth DCF
Growth DCF 44,541 KRW 64,974 KRW 95,502 KRW 78
Rev-Margin DCF 42,043 KRW 64,736 KRW 90,488 KRW 73
Economic Profit
Residual Income 50,378 KRW 50,351 KRW 46,675 KRW 76
ROIC Compounder 34,543 KRW 39,937 KRW 44,733 KRW 72
Growth Earnings
Growth-Adj P/E 36,714 KRW 52,449 KRW 68,184 KRW 67

Widest divergence: DCF Models (66,317 KRW) versus Earnings-Based (16,699 KRW). Highest evidence: FCF DCF (79).

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Key figures & financial health

P/S ratio 1.21 TTM
Dividend yield 2.4%
Net margin 7.9% FY2025
Return on equity 6.4% TTM
Return on assets (EBIT) 1.3% avg 5y
Operating margin 8.0% TTM
More key figures
Growth
Revenue (TTM) 2.9T KRW TTM
Revenue growth (YoY) +4.5% 3y avg +2.0%
EPS growth (YoY) +189%
Balance sheet & cash flow
Free cash flow 274B KRW FY2025
Net debt 828B KRW FY2025 · ≈ 3.0 yrs of FCF

Figures from reported company fundamentals · as of Sep 5, 2026. TTM = trailing twelve months.

Quality Score breakdown

Overall quality 61/100

Of which business quality 58 · Market factors (momentum, volatility) 22

Profitability 36
Margins and returns on capital today
Quality Growth 45
Are margins and returns improving?
Cashflow 60
Earnings quality: real cash, not paper profit
Fin. Strength 49
Balance sheet, leverage, solvency risk
Investment 100
Disciplined investing over empire-building
Low Volatility 56
Calm price path (market factor)
Momentum 11
Price trend over the last 3–12 months (market factor)
52W Momentum 3
Distance to the 52-week high (market factor)
Net Issuance 82
Buybacks instead of dilution

Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.

All values are scores from 0 to 100 (100 = best against fixed, research-based bands), not percentages. The three market factors (momentum, 52-week proximity, low volatility) are displayed but carry zero weight in the headline number: market sentiment is not a business property.

About the company

Netmarble Corporation develops and publishes PC, mobile, and console games in South Korea and internationally. The company was founded in 2000 and is based in Seoul, South Korea.

Company description, as reported by the company or data provider.

Revenue & earnings trend

FY2021 – FY2025 · reported fiscal years

Netmarble Games Corp reported revenue of 2.8T KRW in FY2025 versus 2.5T KRW in FY2021, a compound +3.1%/yr. Reported net income was 225B KRW in FY2025, compounding −1.6%/yr from FY2021.

Growth Quality 59/100
Revenue is growing, but margins or cash flow do not fully confirm the trend.
Latest Revenue (FY 2025)
2.8T KRW
Latest YoY
+6.4%
Avg. revenue growth/yr (3Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+2.0%
Avg. revenue growth/yr (5Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+2.7%
Avg. revenue growth/yr (14Y) Measures the company's TOTAL revenue from reported annual statements: compound average growth per year (CAGR) from the fiscal year 3, 5 or N years back to the most recent comparable fiscal year. Not per share: buybacks do not change this number, and a merger can appear as a growth jump.
+34.4%
Value creation/yr (5Y, in KRW) Earnings growth per share (CAGR 5 years) plus dividend yield: value created per share and year. Measured in KRW: this currency has depreciated against the euro and dollar over the long run, so part of the nominal rate is currency erosion that never reaches a EUR/USD investor.
+1.1% (−1.3 + 2.4)
Revenue +3.1%/yr
FY21 2.5T KRW
FY22 2.7T KRW
FY23 2.5T KRW
FY24 2.7T KRW
FY25 2.8T KRW
Net income −1.6%/yr
FY21 240B KRW
FY22 −819B KRW
FY23 −256B KRW
FY24 25.6B KRW
FY25 225B KRW

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Cite: Fair Value Calculator (2026). "Netmarble Games Corp Fair Value". https://www.fairvalue-calculator.com/stock/251270

Peer Group

Electronic Gaming & Multimedia · 150 stocks

How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.

Quality Score 61 · Above median
Fair Value upside +62% · Above median
Return on equity (TTM) 6% · Above median
Return on assets 3% · Above median
Net margin (TTM) 13% · Above median
Operating margin (TTM) 8% · Above median
Revenue growth 5% · Above median
Dividend yield (TTM) 2.4% · Below median
Debt / equity 0.07× · Higher than median

Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper

P/FCF 0.0× · Cheaper than 75% of peers

Strength profile in five axes (Snowflake)

Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.

VALUEFUTUREPASTHEALTHDIVIDEND
This stock
VALUEFUTUREPASTHEALTHDIVIDEND
Sector peers
VALUE100 · sector 16
FUTURE23 · sector 6
PAST26 · sector 18
HEALTH97 · sector 100
DIVIDEND48 · sector 55

Values & ESG

Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.

None of the checked exposures detected

Similar stocks

10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Sep 5, 2026).

Stock Price Fair Value vs Fair Value
Konami Group KNM £221.05 £71.97 −67%
NetEase, Inc 9999 HK$188.80 HK$263.39 +40%
Electronic Arts Inc EA $209.70 $76.57 −63%
Take-Two Interactive Software, Inc TTWO $233.00 $60.20 −74%
Roblox Corporation RBLX $41.29 $21.20 −49%
Zhejiang Century Huatong Group 002602 ¥13.90 ¥14.68 +6%
KRAFTON, Inc 259960 234,500 KRW 356,218 KRW +52%
Giant Network Group 002558 ¥28.57 ¥15.50 −46%
International Games System Co 3293 762.00 TWD 568.16 TWD −25%
CD Projekt S.A CDR 234.40 PLN 64.48 PLN −72%

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Frequently asked questions

Is Netmarble Games Corp (251270) overvalued or undervalued?
As of Sep 5, 2026, our model estimates a fair value of 58,727 KRW versus a price of 36,300 KRW, about +62% upside (undervalued).
What is the fair value of 251270?
Our model-based fair value for Netmarble Games Corp is 58,727 KRW (as of Sep 5, 2026), built from audited fundamentals. The current price: 36,300 KRW.
What is the quality score of 251270?
Netmarble Games Corp has a Quality Score of 61/100. It measures business quality (profitability, growth, cash flow, balance-sheet strength, investment discipline, share issuance). Market factors such as price momentum and volatility do not enter the number; they are shown separately in the detail view.
What is the revenue of Netmarble Games Corp (251270)?
Netmarble Games Corp reported trailing-twelve-month revenue of about 2.9T KRW (latest available figure, as of Sep 5, 2026).
What is the net profit margin of 251270?
The net profit margin of Netmarble Games Corp is about 12.5%, meaning it keeps roughly 12.5% of revenue as net income. Based on the latest reported figures.
Does Netmarble Games Corp pay a dividend?
Netmarble Games Corp currently shows a dividend yield of about 2.41% relative to its recent price (as of Sep 5, 2026).
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