37 Interactive Entertainment Network Technology Group Co Ltd (002555) Fair Value & Analysis
Communication Services · CN · Market cap 39.4B CNY (≈ $5.9B) · ISIN CNE1000010N2
What is 37 Interactive Entertainment Network Technology Group Co Ltd really worth?
A solid business, trading 16% below our fair value of ¥22.29.
Strengths
Risks
For context
Fair value as of: Aug 13, 2026
From 26 valuation models · updated 22 days ago
Share price −7.5% over the past month.
What runs behind every stock
69 individual criteria per stock, every one traceable See the method →
What matters now
- The price sits in the lower half of our model range, the side with the larger margin of safety.
- The data supports the verdict: every model runs on fully documented inputs.
Price vs Fair Value (5 years)
White line = price, green steps = our fair value per fiscal year, dashed = 300-day average. As of Aug 13, 2026.
How to read this chart
60‑month range ¥10.84 – ¥31.04 · fair‑value band ¥16.72 – ¥27.86 · the ¥18.67 price screens below the ¥22.29 fair value. Green steps = our fair value per fiscal year (point-in-time, no hindsight). Dashed = 300-day average. As of Aug 13, 2026.
Analysis
37 Interactive Entertainment Network Technology Group Co Ltd (002555) currently trades at ¥18.67, while our model-based Fair Value estimate is ¥22.29, implying the stock looks roughly 16.2% undervalued today. The Quality Score stands at 72/100 (solid quality), in the Communication Services sector. Bull case: the Growth Earnings group reads highest at a median of ¥45.08 per share, and 22 of the 26 models we run sit above the ¥18.67 price. Bear case: the Asset-Based group reads lowest at ¥4.10, and 4 of the 26 models stay below the price. Evidence for this calculation is high.
Over the trailing twelve months, 37 Interactive Entertainment Network Technology Group Co Ltd generated revenue of 15.4B CNY at a net margin of 20.9%. Revenue declined 12.3% year over year. It earns a return on equity of 22.9%. The balance sheet holds a net cash position of 2.4B CNY. Fundamentals as of Aug 13, 2026
Our scenario range runs from ¥16.72 (bear case) to ¥27.86 (bull case); at ¥18.67, the current price sits within that range. Bear and bull are the same models run on conservative and optimistic assumptions (margins, growth, valuation multiples), so a plausible valuation range, not a price target. The share trades about 38% below its 52-week high and 28% above its 52-week low, currently below its 200-day average. For context, the median of 10 Communication Services peers we cover trades at −46% fair-value upside, at 19%, 002555 screens cheaper than that median.
Fair Value models
This estimate rests on fiscal year 2025 figures, and about 8 months have passed since. In that time the company retained roughly ¥0.4416 per share, which is 2.0 % of the fair value. The fair value deliberately does not add this in: the models value reported figures, not a projection.
Each model estimates fair value its own way; the Fair Value above is the evidence-weighted, family-balanced blend. Evidence (0–100) measures how completely this model’s inputs are available: well-fed models carry more weight in the blend. The spread across models is intentional, each one stresses a different value driver; dividend models, for instance, come out structurally low when payout is small. Every input is real reported data, nothing guessed.
All 26 models by family
Widest divergence: Growth Earnings (¥45.08) versus Asset-Based (¥4.10). Highest evidence: FCF DCF (76).
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Key figures & financial health
More key figures
Figures from reported company fundamentals · as of Aug 13, 2026. TTM = trailing twelve months.
Quality Score breakdown
Of which business quality 72 · Market factors (momentum, volatility) 43
Non-valuation factor families (profitability, growth, cashflow, financial strength, momentum …), each academically grounded. Valuation itself sits in the Fair Value and is deliberately excluded here to avoid double-counting.
All values are scores from 0 to 100 (100 = best against fixed, research-based bands), not percentages. The three market factors (momentum, 52-week proximity, low volatility) are displayed but carry zero weight in the headline number: market sentiment is not a business property.
About the company
37 Interactive Entertainment Network Technology Group Co., Ltd., researches, develops, and publishes online games in China and internationally. It operates through Mobile Game Business, Web Game Business, and Others segments. The company offers its products under Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brand.
Full company description
37 Interactive Entertainment Network Technology Group Co., Ltd., researches, develops, and publishes online games in China and internationally. It operates through Mobile Game Business, Web Game Business, and Others segments. The company offers its products under Sanqi Games, 37 Mobile Games, 37GAMES, and 37 Online Games brand. It is also involved in education business under the Miao Xiaocheng brand. The company was founded in 1995 and is headquartered in Wuhu, China.
Company description, as reported by the company or data provider.
Revenue & earnings trend
FY2021 – FY2025 · reported fiscal years
37 Interactive Entertainment Network Technology Group Co Ltd reported revenue of 16.0B CNY in FY2025 versus 16.2B CNY in FY2021, a compound −0.4%/yr. Reported net income was 2.9B CNY in FY2025, compounding +0.2%/yr from FY2021.
of which total revenue +27.9 % · buybacks/dilution −7.6 %
Annual growth per factor. These are factors, not summands: multiplied they give the EPS growth rate, added they do not quite. Start and end points are 3-year averages (details on hover).
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Peer Group
Electronic Gaming & Multimedia · 150 stocks
How this stock ranks against its industry: the green marker is this stock, the band is the typical 25–75% peer range, and the tick is the median.
Valuation Multiples vs Electronic Gaming & Multimedia median · lower = cheaper
Strength profile in five axes (Snowflake)
Five quick dimensions, each 0 to 100: VALUE (fair-value potential), FUTURE (revenue growth), PAST (return on equity), HEALTH (low debt), DIVIDEND (yield). Green = this stock, grey = typical sector peer.
Insider activity: 45/100
Values & ESG
Does this company touch areas you may want to avoid? The classification is inferred from sector and industry.
Similar stocks
10 more Electronic Gaming & Multimedia stocks, each showing price versus our Fair Value estimate (as of Aug 13, 2026).
| Stock | Price | Fair Value | vs Fair Value |
|---|---|---|---|
| Konami Group KNM | £221.05 | £71.97 | −67% |
| NetEase, Inc 9999 | HK$188.80 | HK$263.39 | +40% |
| Electronic Arts Inc EA | $209.70 | $76.57 | −63% |
| Take-Two Interactive Software, Inc TTWO | $233.00 | $60.20 | −74% |
| Roblox Corporation RBLX | $41.29 | $21.20 | −49% |
| Zhejiang Century Huatong Group 002602 | ¥13.90 | ¥14.68 | +6% |
| KRAFTON, Inc 259960 | 234,500 KRW | 356,218 KRW | +52% |
| Giant Network Group 002558 | ¥28.57 | ¥15.50 | −46% |
| International Games System Co 3293 | 762.00 TWD | 568.16 TWD | −25% |
| CD Projekt S.A CDR | 234.40 PLN | 64.48 PLN | −72% |
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